The Insight Partners: Rising adoption of smart phones across the globe will raise MMOG Market by 2025 with a CAGR of 10.2%.

The on “Massively Multiple Online Games (MMOG) to 2025 by Genre (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS) and others), Platform (Mobile MMO Games, PC MMO Games and Console MMO Games) and Revenue Model (Free to Play, Pay to play) – Global Analysis and Forecast”. The scope of study involves understanding on the factors responsible for this growth of MMOG market along with the estimates and forecasts of the revenue and market share analysis and also spots the significant MMOG players in the market and their key developments.
Browse market data tables and in-depth TOC of the Global MMO Games Market (2016–2025) @
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MMO Games Market to 2025 – Global Analysis and Forecast by Genre, Platform and Revenue Model, the MMOG market is estimated to reach US$ 26.65 billion by 2025 from US$ 10.32 billion in 2015.
The smart phone industry has been experiencing leaps in its market growth, which has further generated numerous opportunity for the MMO game developers to design mobile specific games. Smart phones as the platform for MMO Games has critically fueled the growth of MMOG Market across the globe. The mobile based MMOs can be further categorized in Android tagged MMOs, iOS tagged MMOs and Hybrid. Some of the widely played MMOs on mobile devices are Dofus Touch, Guardian Codex, Heroes of the Dungeon, Candy Crush Saga and Clash of Clans among others. Some of the major plays in this market are Supercell Games, Gungho Online Entertainment, King Digital Entertainment, Machine Zone, Kabam, Com2uS, Blizzard Entertainment and Mixi among others.
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The global MMOG market by geography is segmented into five region including North America, Europe, Asia Pacific, Middle East & Africa and South America. North America is expected to account for the largest share of the global MMOG market in 2016, followed by Europe. Developed economies like U.K and U.S comprises of nearly 50% population that are gamers, which has the average age of 28 years. Not only the developed economies but rapidly growing countries like China are also supporting the foreign investment in the nation allowing the gaming industry to flourish in these regions. South Korea is another major province that exhibits massive growth of MMO games market in the coming years.
The report profiles key players such Activision Blizzard, Inc., Electronic Arts (EA), Giant Interactive Group Inc., NCSOFT Corporation, Ankama, NEXON Co., Ltd., Gamigo AG, Tencent Holdings Limited, Jagex Games Studio and Ubisoft Entertainment SA, among others.
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The report segments the global MMOG market as follows:
Global MMOG Market – By Genre

  • MMO Role Play Games (MMORPG)
  • MMO First Person Shooter (MMOFPS)
  • Others

Global MMOG Market – By Platform

  • Mobile MMO Games
  • PC MMO Games Market
  • Console MMO Games Market

Global MMOG Market – Revenue Model

  • Free to Play
  • Pay to play

Global MMOG Market – By Geography

  • North America
  • Europe
  • Asia Pacific (APAC)
  • Middle East & Africa (MEA)
  • South America (SAM)

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